Game face creations
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MetaHuman Creator. High-fidelity digital humans made easy. Request early access. Launch the app. Meet some of the real humans behind the MetaHumans. MetaHuman Creator has been decades in the making. Companies like 3Lateral and Cubic Motion have been pushing the limits of digital human creation for years.
Now, as part of Epic Games, they've been able to push the technology even further—and make it happen in real time. Most importantly, they've made it accessible to everyone.
Key Features. MetaHuman Creator is so easy to use, you may not even need to open the user guide! Simply select a starting point from the diverse range in the database, choose several more to contribute to your MetaHuman, and blend between them.
Then, refine your character with sculpting tools and control guides, just by dragging on the asset. Other factors, such as the carefully selected range of skin tones and hair colors, also help ensure accuracy. With near-infinite variations of facial features and skin complexions, plus an array of different choices for hair, eyes, make-up, and teeth, you can create a huge variety of faces for your projects. MetaHumans can run in real time on high-end PCs with RTX graphics cards, even at their highest quality with strand-based hair and ray tracing enabled.
MetaHumans come with a full facial and body rig, ready to animate in Unreal Engine, either keyed, or using a performance capture solution like our own Live Link Face iOS app.
When you're happy with your MetaHuman, you can download it via the free Quixel Bridge application. You'll also get the source data in the form of an Autodesk Maya file, including meshes, skeleton, facial rig, animation controls, and materials, so you can further edit and refine your MetaHuman to your heart's content.
Get over 50 ready-made MetaHumans! Just want to play with some high-fidelity characters in Unreal Engine? You can download any or all of our diverse selection of over 50 premade, fully rigged MetaHumans directly from the free Quixel Bridge application. Get Quixel Bridge. Here, Chris Evans shows you how to get the best performance out of your MetaHumans in Unreal Engine by using the included LODs, switching from strand-based hair to hair cards, disabling ray tracing, and more.
Watch now.
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